anindigomind: screenshot of true-form Midna from Hyrule Warriors (Default)
 (What, me remember to hit post after I write something? ha. Well that was a fantastic Nintendo Direct - worth the wait in my opinion, though please Nintendo don't make us wait that long again!)

Video Link

 *screams in Mario* I'm so so so excited for Mario Maker 2!! So excited I missed the bulk of the announcement and had to watch it over again because omg there's so much to be excited about here - slopes! switches! the themes! Luigi! It's coming out in June!!! I love the original Mario Maker, though I admit I didn't play all that much of it. I'm... not that good at old school Mario. I get through the games, somehow, but I'm definitely below the average skill level. Or at least I feel like that. It doesn't take away that I love the games though, and more then playing Mario Maker I love watching truly skilled players play it and the sound of it is sort of comforting? So I've fallen asleep to Mario Maker more times then I can count, and I'm looking forward to doing the same with Mario Maker 2. Fingers crossed for thwimps!

That Marvel game is mildly interesting, in that they spent so much time highlight Captain Marvel - it seems like a gesture of confidence in that movie, and that's promising. It's something similar with Joker in Smash - they aren't showing much of him, which is interesting because there's a big Persona 5 announcement planned for March. If Joker being in Smash is part of Persona 5 getting a switch release then it sort of makes sense to hold back. Yeah I'm pulling for a switch release of Persona 5, and I'm more hopeful for it after seeing the push for hardcore games. I hate that term, hardcore. The games it describes aren't necessarily harder than other games, and the easy games aren't any less core to a system's library. But what else do you call those games? Anyway, after seeing that sort of games, the Final Fantasy, the Dragon Quests, the Assassin's Creeds, the Hellblades, and even strong rumors of the Kingdom Hearts games? I feel confident in having some hope for Persona 5.

 I love that Captain Toad Treasure Tracker is getting some love, because I'd really like to see a sequel to that one - there's so much more they could do with that concept and I'd like to see it. I have that one on the Wii U, but if I had the cash to burn on buying a game I already own? I would. 

Bloodstained looks amazing. The Castlevania games are one of the gaps in my gaming experience, as I've only loved them from a distance, but I'd love to dig into Bloodstained. It looks like all the best parts of the SoTN style games, but polished and with a female protagonist.

I'm not really a fan of the series, but I've heard such good things about Dragon Quest 11 I can't help but be excited for it. I'm always down for a solid jrpg experience. Because of it's release window I imagine it's going to be my birthday game. I suppose it shows my age as a gamer that I can't quite escape the console wars mentality, and oh does it feel like a coup to have the definitive version of the game be on a Nintendo console. That's one of those good signs about the Switch and big games.

Oninaki looks beautiful. Again, I'm a sucker for pretty jrpgs. 'Deep, single player campaign' is my ultimate catnip, and I am Setsuna has been on my radar for forever. *sobs over empty wallet*

I of course downloaded and played through the Yoshi's Crafted World demo immediately. It's a delightful game, and I don't know why I'm surprised about that because of course it's a delightful game! Epic Yarn and Woolly World were delightful games so how could Crafted World be anything else? I love games that just give me a mode like Mellow Mode, so I can chill out and play a game, and it's not like it strips the challenge out of the game like some people might think. The end of March is awfully close, I need to start saving...

Fire Emblem isn't my game at all, but I have to admit on second viewing of the direct Three Houses is kind of sucking me in.

Like everyone else I downloaded Tetris 99. I'm... not great at tetris, but it's more fun to lose then I thought it would be. A nice little distraction game.

Final Fantasy VII on the switch is just.... *vibrates with excitement* FF7! Portable!! Final Fantasy IX too! I still wonder what the deal is with Final Fantasy VIII being missing in action. I'll have to look into that when I've got a spare moment.

Astral Chain is a game that at first game I wouldn't be in to - actiony, not much there to hook into. But made by Platinum Games? *hearteyes* *hearteyes* Bayonetta 3 still happily in development? *HEARTEYES INTENSIFIES* thank goodness they said something, I imagine if they didn't there'd be an uproar because of the uncertainty after Metroid Prime 4 getting restarted out of the blue. I buy the theory MP4 got handed back to Retro because Retro is finished with whatever they were working on and I'm dying to know what that was. A rerelease of the Metroid Prime Trilogy? Donkey Kong? Something new??

With a lineup like this it's hard to say they saved the best for last, but they certainly saved some strong hype for last. Link's Awakening!! I knew it was that the moment I saw the waves, just.... *screams in Zelda* That artstyle(I typo'd 'heartstyle' there, and honestly? yes!!!), that music! *buries face in hands and happy cries* Every time, it's like coming home. I don't even like that high bloom, out of focus edges graphical style, but it looks good here and I will follow Link any where.

Not part of the direct, but I the news about the Hollow Knight sequel is intriguing. Again, aren't played Hollow Knight - too poor - but the style is beautiful and I don't need to play to know the gameplay is excellent. Silksong looks like more of the same, but better and with a female protagonist. Makes me wish I'd backed the kickstarter to get in on both of these games.  

anindigomind: screenshot of true-form Midna from Hyrule Warriors (Default)
I think I'm done with A Hat in Time for a bit. I've hit a point where it's just not rewarding to grind out the last few achievements and Death Wish challenges, so I think I'll step away from the game for a while. Leave some things for me to do when I come back to the game for the promise second round of DLC. Here are some of my notes on the game from my journal, from different days over the last couple of weeks.

Cut for length )



Hmm. I feel like my tone is overall negative, but I suppose that's only because I took a break or got broken out of the game when I was frustrated. I love the game - five stars,, anyone who likes platformers should play it. I only mentioned briefly the soundtrack, but I find I love it in general - it's bombastic and cheerful, and some songs are so peaceful. I've added it to my rotation of music to play in the background.

Current playtime is 32 hours.


anindigomind: screenshot of true-form Midna from Hyrule Warriors (Default)
 I just really love narration in video games. (here's lookin' at you, Prince of Persia.) It feels natural, yeah? People don't walk in utter silence for days on end then pack all the important things into one conversation while standing still.

You know what I love EVEN MORE then narration in video games? When the developers take in to account area size, movement speed, and sound mixing so you can actually hear the entire narration without stopping dead so it doesn't get cut off or overlaps with itself!

Seriously though, if the entire dialogue can't play out uninterrupted while I'm going full speed* between point a and point b then it either needs to be rewritten, worked into a cutscene, or contain NOTHING of importance. Like... no critical path plot information, worldbuilding, or characterization.

I deeply appreciate that Transistor nails this small and simple but often overlooked detail.

*not speedrunning, not even holding down the run button, just keeping the thumbstick pushed forward.

anindigomind: screenshot of true-form Midna from Hyrule Warriors (Default)
 

Well. I did it. I got all of the Steam achievements for Transistor! Steam says I've put 33 hours into this game, and I'm willing to believe it. It took a lot of practice to get the finer details of the combat mechanics into my head, and I just can't hurry through the game even on my third playthrough. The colors, the designs, the music... it's all so lush and I can't help but want to soak it, to linger long over the finer details of Transistor's world. The way the story is built up in layers, so even though it's lightly told it's got this ring of realism to it. You've got the story of Red and the Camerata and the destruction of Cloudbank, and you've also got the story of Red and The Boxer, this soft romance, and you've also got this story of Red and her emotions - her music is melancholy, her choices are desperate, and even the most strategic combat reflects anger. Like... gods, the ending of the Spine fight is just jawdroppingly visceral.

 

I just love Red - she's this brilliant artist that's had her art, her voice(her AGENCY how's THAT for a theme?), stolen from her and her partner taken for her at the same time. And the Boxer - he loves Red so damn much and only wants her to safe, and her only concern really is him. To touch on the ending - I've seen the criticism, and I think it's bunk. It's made pretty clear by the end that while Red can fix Cloudbank, she can't get her voice or the Boxer back. She could rebuild the city, people would come back but what was she supposed to do, become some sort of God of Cloudbank, presiding over an empty city? The only way she could become whole, to get her voice and her love back, is to go into the Transistor. There's this theme of self destruction/suicide in that... so Cloudbank is digital right? it's a virtual city? And the process is what shapes the city. So the city destroys itself, and in the game you have this metaphor for death with the country, but then at the end Red's choice seems less of a destruction and more of a... restoration, for lack of a better word. She goes to the country, though whether that's the country-country, the real world outside of the virtual world of Cloudbank, or another virtual world like a facsimile of the country... *SHRUG* Love is another theme - the Camerata's love of the city, wanting it to exist as it is, Sybil's obsessive love of Red, the Boxer's soft and concerned love, and Red's love carrying her through the end of all she knows.

 

I love the Boxer too - gentle, supportive, protective. I connect with his adrift nature - Cloudbank is a place where anyone can be anything, and he doesn't know what he wants to be and that makes him an outsider in that system, and right now I'm really feeling that. Life is easier if you have goals - with goals you fit into the system no matter what your goals are, but what if you just want to live? To exist? It's hard. In the game one of the locations briefly visited is the selection offices, and I doubt that's meaningless. Just like the final goal being the cradle - a journey from death to life.

 

There's all these delicious details - like the bridge with the statues of Red and the Boxer, reaching for each other and being separated and then on the return trip coming back together. That that's the only thing Red restores, the bridge she created. Red's ring, which only appears after she puts on the Boxer's jacket. The figures in the containers in the final battle, which I honestly did not notice the first time. There's also this digital ghost that shows up and it's very subtle, but it shows the which direction to go which is surprisingly helpful - it's a fairly linear game, but the locations can get visually confusing. That final song, not the credit song but the one before it, that just goes builds upward while never resolving until the credits hit. Amazing.

 

I love this game. I can't keep my head about talking about it in any serious fashion because I love it. I have Red as my computer wallpaper, and as the wallpaper and lock screen on my phone. The music is just... I find myself listening to even the instrumental tracks a lot, and I don't usually like instrumental music. It's perfect background for writing, or for walking between pools of lamppost light in the park at night. Doing that I feel like I'm in a sort of liminal space between worlds.

 

A note for accessibility - I played with a keyboard/mouse and my fingers kind of ache for that. A controller would have been better for me, but I don't have one so *shrug* The difficulty is pretty low for that first trip through the game, and only ramps up when pursuing the achievements. There are some easy builds that make the game a breeze too(Purge + Breach + Crash FTW). I put the effort in for those achievements because I love the game, it gave me something to do and it felt fair - the achievements felt achievable and not grindy. It's a game I found it worth putting that effort into.

 

I'm going to have to uninstall this game before I get sucked into yet another playthrough just to wallow in the story and the art and the music and the most shippable damn romance in gaming. I should go play Bastion now. Honestly I bounced off Bastion the first time I tried it, I didn't get sucked into the way I was with Transistor, but that was a long while ago. I have it on Steam and my 360, I wonder which would be best?

 

Anyway, some Good Videos about Transistor -

anindigomind: screenshot of true-form Midna from Hyrule Warriors (Default)
I got thinkin' about that 'everything in hawaii at noon is a bad video game render' tumblr post, and you know? i wish move video games actually looked like that, in the sense of... hmm, geo position diversity? Having places where there AREN'T shadows at noon, or locations where the sun doesn't completely set at night, where that was a deliberate part of the setting. What a sense of distance it would have created, for Hyrule's Akkala to never experience true darkness or linger in darkness for 90% of the day? If noon in the Gerudo desert had meant a near complete lack of shadows? Or Thedas! Somewhere north of Seheron and the Anderfels is a land without shadows, and south of the Kocari Wilds is a dark of ceaseless darkness and endless light. (midnight sun with two moons would be a pretty badass setting; what would the elves there be like? does the border of the veil shimmer in the air like the northern lights?)

My head hurts just thinking about the coding an open world game would need to pull that off. But honestly there's no reason why something along the lines of a Final Fantasy or a Dark Souls couldn't do that, they already have in limited ways. Heck, the load times in Dragon Age are long enough. 

anindigomind: screenshot of true-form Midna from Hyrule Warriors (Default)
It's a hard thing to explain, but it feels good to journal again. Even though it feels like useless... hmm. useless baring of self. certainly, it has no purpose. idk.

Tired, sore. Stayed up late-ish last night to watch American Gods, got up early today to see mom off on her road trip to the west coast. Haven't slept well lately in general, and I just hurt all over for no good reason and moving about is a challenge. Looking forward to about two weeks of managing everything on my own.

Yesterday was for shopping. I missed the live E3 coverage, but I guess all I missed was getting attached to a really nice looking game before we all found out the creator is actual trash? Also I guess more on the new Bioware game? I'll have to check it out. I'm not focusing well on today's livestreams either - I've got a lot of catching up to do. Did watch EA's - eh? Honestly I'm not invested in anything. A Way Out has potential for neat use of mechanics. I like seeing developers making use of the medium. That dress though, totally stole the show. Look at the shwoosh! Star Wars games though... they just make me miss Factor 5 and Rogue Squadron.

Rec: Get To Work Hurley, Kameron Hurley's podcast, is excellent. If you can it's super worth it to get her behind-the-scenes videos on patreon too. Solid writing advice all around.
anindigomind: screenshot of true-form Midna from Hyrule Warriors (Default)
Yooka-Laylee trailer

Final Fantasy XII trailer

E3 is in *checks* let's call it 5 days. It feels like game developers are starting to get antsy. Can't blame them - getting the news out at the right time so it doesn't get drowned out by all the other news is tricky business.

I'm excited. To be honest E3 is all that's getting me through most days right now. It's a link to happier times. I hold on to the good things that can't hurt me.

Thinking about writing blog posts. Bloggy posts, not journaly stuff. One of those 'how hard could it be?' things. Step one - where the hell do I post the result? Here? tumblr? blogger? idk. I just want to get stuff out there, but I'm also mildly terrified of interaction. idk.

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February 2019

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